Nintendo may use Android for its next console – so what?

Share This article Update: Nintendo has officially denied the Android rumor. However, we’ve seen Nintendo deny rumors before — only to turn around months later and confirm that they were true all along. As always, we should treat the original rumor and Nintendo’s denial with skepticism. Nintendo has only mentioned its next hardware platform (codenamed “NX”) in passing, but the rumor mill is already ramping up quickly. The latest rumor

Nvidia at Computex: GameWorks goes VR, G-Sync comes to mobile

Share This article We’ve already covered the launch of Nvidia’s GTX 980 Ti, the $ 649 killer follow-up to the GTX Titan X, but that’s scarcely the only thing Nvidia is talking about this week. The company has kicked off a fairly massive set of announcements, with fresh information on multiple projects and programs. We’ll start with G-Sync, Nvidia’s program to improve game experiences by smoothing frame delivery. G-Sync goes

AMD updates Catalyst beta drivers, reportedly prepping new ‘Fury’ brand to take on GTX Titan

Share This article AMD has launched new Catalyst beta drivers with specific improvements for Project Cars and The Witcher 3, and may be prepping an entirely new brand name for its upcoming Radeon with High Bandwidth Memory onboard. The new drivers target two games that have been in the news lately — we covered the dispute over GameWorks in some depth — but the Project Cars situation involved a war of words

How to use a PS4 DualShock 4 to play PC games

Share This article Back when Sony first announced that the DualShock 4 would work with Windows, PC gamers across the internet cheered in unison. Unfortunately, it’s not exactly the plug-and-play solution we had hoped for. While it’s true that the PS4’s controller is recognized by Windows (and OS X) right out of the box, existing games don’t automatically work with the gamepad. Thankfully, there is an application available that maps

AMD launches new top-end A10-7870K with faster CPU, GPU clock speeds

Share This article When Kaveri debuted 15 months ago, it offered a number of impressive under-the-hood improvements for heterogeneous compute workloads, a refreshed CPU core, and the best integrated graphics performance available on any platform. AMD has already announced that its Carrizo and Carrizo-L APUs will ship in volume beginning this quarter, but those are mobile-only parts. Today, the company is also launching the A10-7870K — a new, updated version

Revisiting GameWorks: AMD, Nvidia tangle over optimizations to The Witcher 3: Wild Hunt

Share This article Over the past week, there’s been a storm brewing over the state of optimizations for The Witcher 3: Wild Hunt. Things kicked off with a statement from CD Projekt Red’s Marcin Momot, who told the game’s fans: “Many of you have asked us if AMD Radeon GPUs would be able to run NVIDIA’s HairWorks technology – the answer is yes! However, unsatisfactory performance may be experienced as

Microsoft’s Phil Spencer wants to win PC gamers back, despite Games For Windows Live debacle

Share This article When Microsoft debuted Games for Windows — Live eight years ago, the platform was cheered as a way for the company to use its considerable marketing clout to improve the visibility of PC gaming. Features like Xbox 360 cross-play, voice, and text chat were all touted. GfWL was supposed to serve as the common core for better PC gaming, and it came at a cost: $ 49.95

Microsoft’s new rendering research could bring better visuals to Xbox One, mobile devices

Share This article During Microsoft’s initial Xbox One reveal and subsequent E3 demonstrations, it mentioned a capability that we haven’t heard much about since. According to the company, the Xbox One could theoretically be paired with offsite cloud rendering platforms at some point in the future to deliver a superior game experience to anything the console could handle on its own. Since then, Redmond has been silent on what form

The Witcher 3 can’t maintain 30fps on either the PS4 or Xbox One

Share This article The Witcher 3 has been both critically and commercially successful since its release last week, but it’s not without its issues. Most notably, the frame rate on the PS4 and Xbox One has been sub-par. Nobody sincerely expected it to be hitting 60fps on either console, but it seems that it can’t even maintain a solid 30fps. We’re a year and a half into this console generation,